Inverse Colour Burn

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--if a = 0 then
--  result := 0
--else begin
--  c := 255 - (((255-b) SHL 8) DIV a);
--  if c < 0 then result := 0 else result := c;
--end;
-- ******* inverse color burn mode *************
on inverseColorBurnBlendMode (image1, image2)
  theWidth = image1.width - 1
  theHeight = image1.height - 1
  theImage = image(theWidth + 1, theHeight + 1, 32)
  theMultiplier = 255
  repeat with x = 0 to theWidth
    repeat with y = 0 to theHeight
      theColour1 = image1.getPixel(point(x,y))
      theColour2 = image2.getPixel(point(x,y))
      theNewColour = color(0,0,0)
 
      if theColour1.red = 0 then
        theNewColour.red = 0
      else
        theNewColour.red = max(255 - (((255 - theColour2.red) * theMultiplier) / float(theColour1.red)), 0)
      end if
      if theColour1.green = 0 then
        theNewColour.green = 0
      else
        theNewColour.green = max(255 - (((255 - theColour2.green) * theMultiplier) / float(theColour1.green)), 0)
      end if
      if theColour1.blue = 0 then
        theNewColour.blue = 0
      else
        theNewColour.blue = max(255 - (((255 - theColour2.blue) * theMultiplier) / float(theColour1.blue)), 0)
      end if
 
      theImage.setPixel(point(x, y), theNewColour)
 
    end repeat
  end repeat
  return theImage
end