ARTICLES BY ANDREW M. PHELPS
Simulating Water with Shockwave 3D
3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace, Part 6
3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace, Part 5
3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace, Part 4
3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace, Part 3
3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace, Part 2
3DISO: Adapting Isometric Scrolling Theory to 3D Worldspace, Part 1
LingoLand: Simple 3D Terrain Simulation in Lingo, Part 2
LingoLand: Simple 3D Terrain Simulation in Lingo, Part 1
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