ClearAtRender
From Director Online Wiki
clearAtRender
| |
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Type: | camera colorbuffer property |
Version: | 8.5 and up |
Language: | Lingo, JavaScript |
Default value: | TRUE |
Dependencies: | none |
Links/Related | |
addCamera, camera.colorbuffer.clearValue |
Syntax
From Director 8.5 Documentation
member(whichMember).camera(whichCamera).colorBuffer.clearAtRender = TRUE sprite(whichSprite).camera{[index]}.colorBuffer.clearAtRender = FALSE
Description
3D property: indicates whether the color buffer is cleared after each frame. For the first camera on a sprite, setting the colorBuffer.clearAtRender
to FALSE gives an effect similar to the trails ink effect. Trails example.
For the second and subsequent cameras, setting the value to FALSE means that the scene rendered by the earlier cameras is left intact, rather than overwritten.
Example
Drop the following behavior onto a sprite with an empty 3D member. It will show the views of two spheres superimposed on each other on a grey background. If you comment out the last line, you will see a single wireframe sphere on a blue background.
on beginSprite(me) tSprite = sprite(me.spriteNum) tMember = tSprite.member tMember.resetWorld() tMember.bgColor = rgb(128, 128, 128) -- Create a model in front of the main camera tResource = tMember.newModelResource("Sphere", #sphere) tModel = tMember.newModel("Sphere", tResource) -- Copy the camera's settings tCamera = tSprite.camera tTransform = tCamera.transform tAngle = tCamera.projectionAngle -- The camera.rect property is not initialized at this time tRect = tSprite.rect.offset(-tSprite.left, -tSprite.top) -- Create a similar model with a wireframe tModel = tMember.newModel("Wireframe", tResource) tShader = tMember.newShader("Wireframe", #standard) tShader.renderStyle = #wire tModel.shader = tShader -- Remove this wireframe model from the world, where there is no -- light, so all vertex edges will appear black tModel.removeFromWorld() -- Create a camera which can only see the wireframe model tCamera = tMember.newCamera("Wire_frame") tCamera.colorBuffer.clearValue = rgb("#006699") tSprite.addCamera(tCamera, 2) tCamera.rect = tRect tCamera.transform = tTransform tCamera.projectionAngle = tAngle tCamera.rootNode = tModel tCamera.colorBuffer.clearAtRender = FALSE end beginSprite
See also
addCamera, camera.colorbuffer.clearValue
External links
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