Inverse Colour Burn
From Director Online Wiki
--if a = 0 then -- result := 0 --else begin -- c := 255 - (((255-b) SHL 8) DIV a); -- if c < 0 then result := 0 else result := c; --end; -- ******* inverse color burn mode ************* on inverseColorBurnBlendMode (image1, image2) theWidth = image1.width - 1 theHeight = image1.height - 1 theImage = image(theWidth + 1, theHeight + 1, 32) theMultiplier = 255 repeat with x = 0 to theWidth repeat with y = 0 to theHeight theColour1 = image1.getPixel(point(x,y)) theColour2 = image2.getPixel(point(x,y)) theNewColour = color(0,0,0) if theColour1.red = 0 then theNewColour.red = 0 else theNewColour.red = max(255 - (((255 - theColour2.red) * theMultiplier) / float(theColour1.red)), 0) end if if theColour1.green = 0 then theNewColour.green = 0 else theNewColour.green = max(255 - (((255 - theColour2.green) * theMultiplier) / float(theColour1.green)), 0) end if if theColour1.blue = 0 then theNewColour.blue = 0 else theNewColour.blue = max(255 - (((255 - theColour2.blue) * theMultiplier) / float(theColour1.blue)), 0) end if theImage.setPixel(point(x, y), theNewColour) end repeat end repeat return theImage end