Inverse Colour Dodge
From Director Online Wiki
--if a = 255 then -- result := 255 --else begin -- c := (b SHL 8) DIV (255-a); -- if c > 255 then result := 255 else result := c; --end; -- ******* inverse color dodge mode ************* on inverseColorDodgeBlendMode (image1, image2) theWidth = image1.width - 1 theHeight = image1.height - 1 theImage = image(theWidth + 1, theHeight + 1, 32) theMultiplier = 255.0 repeat with x = 0 to theWidth repeat with y = 0 to theHeight theColour1 = image1.getPixel(point(x,y)) theColour2 = image2.getPixel(point(x,y)) theNewColour = color(0,0,0) if theColour1.red = 255 then theNewColour.red = 255 else theNewColour.red = min((theColour2.red * theMultiplier) / (255 - theColour1.red), 255) end if if theColour1.green = 255 then theNewColour.green = 255 else theNewColour.green = min((theColour2.green * theMultiplier) / (255 - theColour1.green), 255) end if if theColour1.blue = 255 then theNewColour.blue = 255 else theNewColour.blue = min((theColour2.blue * theMultiplier) / (255 - theColour1.blue), 255) end if theImage.setPixel(point(x, y), theNewColour) end repeat end repeat return theImage end