Multiply
From Director Online Wiki
-- multiplies the RGB components of the pixels individually -- and returns the resulting pixel colour to be used --result := (a*b) SHR 8; on multiplyBlendMode (image1, image2) -- using the source image for the width and height -- you can add your own code here to determine how -- you want to handle this. theWidth = image1.width - 1 theHeight = image1.height - 1 theImage = image(theWidth + 1, theHeight + 1, 32) -- running through each pixel in theImage repeat with x = 0 to theWidth repeat with y = 0 to theHeight theColour1 = image1.getPixel(point(x,y)) theColour2 = image2.getPixel(point(x,y)) theRed = theColour1.red * theColour2.red / 255.0 theGreen = theColour1.green * theColour2.green / 255.0 theBlue = theColour1.blue * theColour2.blue / 255.0 theNewColour = color(theRed, theGreen, theBlue) theImage.setPixel(point(x, y), theNewColour) end repeat end repeat return theImage end