Soft Dodge
From Director Online Wiki
--if a + b < 256 then begin -- if b = 255 then -- result := 255 -- else begin -- c := (a SHL 7) DIV (255-b); -- if c > 255 then result := 255 else result := c; -- end; --end --else begin -- // a cannot be zero here -- c := 255 - (((255-b) SHL 7) DIV a); -- if c < 0 then result := 0 else result := c; --end; -- ******* soft dodge mode ************* on softDodgeBlendMode (image1, image2) theWidth = image1.width - 1 theHeight = image1.height - 1 theImage = image(theWidth + 1, theHeight + 1, 32) theMultiplier = 127.0 repeat with x = 0 to theWidth repeat with y = 0 to theHeight theColour1 = image1.getPixel(point(x,y)) theColour2 = image2.getPixel(point(x,y)) theNewColour = color(0,0,0) if theColour1.red + theColour2.red < 256 then if theColour2.red = 255 then theNewColour.red = 255 else theNewColour.red = min ((theColour1.red * theMultiplier) / float(255 - theColour2.red), 255) end if else -- cannot be zero here theNewColour.red = max(255 - (((255 - theColour2.red) * theMultiplier) / float(theCOlour1.red)), 0) end if if theColour1.green + theColour2.green < 256 then if theColour2.green = 255 then theNewColour.green = 255 else theNewColour.green = min ((theColour1.green * theMultiplier) / float(255 - theColour2.green), 255) end if else -- cannot be zero here theNewColour.green = max(255 - (((255 - theColour2.green) * theMultiplier) / float(theCOlour1.green)), 0) end if if theColour1.blue + theColour2.blue < 256 then if theColour2.blue = 255 then theNewColour.blue = 255 else theNewColour.blue = min ((theColour1.blue * theMultiplier) / float(255 - theColour2.blue), 255) end if else -- cannot be zero here theNewColour.blue = max(255 - (((255 - theColour2.blue) * theMultiplier) / float(theCOlour1.blue)), 0) end if theImage.setPixel(point(x, y), theNewColour) end repeat end repeat return theImage end