Soft Light
From Director Online Wiki
--c := a * b SHR 8; --result := c + a * (255 - ((255-a)*(255-b) SHR 8)-c) SHR 8; -- ******** XFader soft light mode - better than photoshop's version ******* on softlightBlendMode (image1, image2) -- using the source image for the width and height -- you can add your own code here to determine how -- you want to handle this. theWidth = image1.width - 1 theHeight = image1.height - 1 theImage = image(theWidth + 1, theHeight + 1, 32) theDivisor = 255.0 -- running through each pixel in theImage repeat with x = 0 to theWidth repeat with y = 0 to theHeight theColour1 = image1.getPixel(point(x,y)) theColour2 = image2.getPixel(point(x,y)) theComp = theColour1.red * theColour2.red / theDivisor theRed = theComp + theColour1.red * (255 - ((255 - theColour1.red) * (255 - theColour2.red) / theDivisor) - theComp) / theDivisor theComp = theColour1.green * theColour2.green / theDivisor theGreen = theComp + theColour1.green * (255 - ((255 - theColour1.green) * (255 - theColour2.green) / theDivisor) - theComp) / theDivisor theComp = theColour1.blue * theColour2.blue / theDivisor theBlue = theComp + theColour1.blue * (255 - ((255 - theColour1.blue ) * (255 - theColour2.blue ) / theDivisor) - theComp) / theDivisor theNewColour = color(theRed, theGreen, theBlue) theImage.setPixel(point(x, y), theNewColour) end repeat end repeat return theImage end