SuspendUpdates

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Set sprite(<3DspriteNum>).suspendUpdates to TRUE to prevent the sprite from being updated as part of the normal screen redraw operations.

A disadvantage of this is that trails will be created in the 3D sprite if you drag another window over the top of it.

To resume normal redraw behavior, set sprite(<3DspriteNum>).suspendUpdates back to FALSE, its default value.