Talk:Linked Director Movies
From Director Online Wiki
Instead of using script(1).scriptInstanceList[1] = [:], I have worked out that it's possible to use script channel 0 - the frame script channel. Here's the modification to the code:
on ldmDataContainer
if sprite(0).scriptInstanceList.count = 0 then sprite(0).scriptInstanceList[2] = [:] end if ldmDataContainer = sprite(0).scriptInstanceList[2] return ldmDataContainer
end
on prepareFrame
if _movie.frameScript <> 0 then sprite(0).scriptInstanceList[1] = script(_movie.frameScript) else sprite(0).scriptInstanceList[1] = VOID end if
end
It is necessary to handle the setting of the script on the frame each frame. This overhead shouldn't be noticeable, but I haven't thoroughly tested the overhead.
As well, in the sub-section titled, "The mouseEnter/Leave/Within scope problem", it's possible to set a flag instead of creating a whole new handler, ie:
on mouseEnter me, activated
if activated then -- set your mouseEnter code here, as you normally would else pLdmMovieRef.sendSprite(me.spriteNum, #mouseEnter, true) end if
end